Cel shader with color ramp generation and a preset save/load system to allow non-programmers and non-artists on small indie teams quickly create a stronger sense of atmosphere in their games.
- Write shader with meaningful parameters for artists.
- Create preset system with JSON so that users can toggle between different styles of the shader with one click.
- Write custom material editor window to make it easier for users to get the look they want.
- Create two variations of the shader that use multiple passes to draw outlines.