Flexible Cel Shader (C#, Cg)
Flexible Cel Shader is an Asset Pack I created that is sold on the Unity Asset Store. In the first 6 months of sales it had about $500 of revenue.
- Write shader with meaningful parameters for artists.
- Create preset system with JSON so that users can toggle between different styles of the shader with one click.
- Write custom material editor window to make it easier for users to get the look they want.
- Create two variations of the shader that use multiple passes to draw outlines.